CesiumGS/cesium-unreal-samples
View on GitHubDisable Frustum Culling in `03_CesiumDenver`
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#74 opened on May 1, 2026
good first issue
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Description
Frustum culling is enabled (by default) on the Aerometrex Denver dataset. When the player turns, the buildings behind them will be hidden, causing the shadows / lighting to toggle dramatically in the scene.
We normally advise turning this setting off for dynamic first-person camera movement anyway, so this would make for good practice.