CleverRaven/Cataclysm-DDA
View on GitHubA lot of clothes can't be cut up and can't be disassembled.
Open
#47,140 opened on Jan 31, 2021
<Suggestion / Discussion>Good First Issue[JSON]
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Description
Describe the bug
A lot of common clothes are useless as resources because they can't be cut into rags or disassembled into parts.
Steps To Reproduce
- Collect a large pile of clothes (picked up from houses, dropped by zombies, found next to dead humans etc.)
- Use 'B'utchery to cut up everything.
- Use 'B'utchery to disassemble everything that can be disassembled.
- Examine any clothing left to confirm that it can't be disassembled (as opposed to, it could if you had the right tools)
Expected behavior
The problem here is probably that one rag, material cotton, has weight 0.08kg and the clothes that can't be disassembled / cut weigh less than this. I would suggest producing cotton sheets when disassembling smaller clothes - one 'unit' of cotton sheets weighs 0.01kg.
Screenshots
Versions and configuration
- OS: Windows x64 8.1
- Game Version: 0.E-9155-g1319073-dirty [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Bionic Professions [package_bionic_professions], No Fungal Monsters [No_Fungi], Stats Through Skills [StatsThroughSkills], SpeedyDex [speedydex], Stats Through Kills [stats_through_kills] ]