Zombies follow other zombies that are in an agitated state
#59,347 opened on Jul 17, 2022
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Description
Is your feature request related to a problem? Please describe.
Zombies don't seem to possess a horde mentality when their peers suddenly become agitated and moving somewhere
Solution you would like.
Since zombies respond to movement among other things, it would make sense if a zombie followed a zombie it sees as agitated and moving somewhere.
This would make kiting considerably harder, but more realistic if zombies indeed have the classic hoard mentality.
If wandering hordes is turned on, then realistically this would be necessary so that zombies at the back who could not hear the sound would get left behind, dwindling a horde that has already accumulated zombies in the area.
Describe alternatives you have considered.
If people feel this would lead to excessive difficulty or extra processing work per turn, then that's understandable.
Perhaps make this an option in the world menu, like under 'Wandering Horde', there would be 'Group movement' or 'Horde movement'.
Additional context
No response