CleverRaven/Cataclysm-DDA

Character steps in traps when using zone construction

Open

#62,574 opened on Dec 5, 2022

View on GitHub
 (1 comment) (0 reactions) (0 assignees)C++ (3,991 forks)batch import
(S2 - Confirmed)<Bug>Crafting / Construction / RecipesHelp Wanted

Repository metrics

Stars
 (9,264 stars)
PR merge metrics
 (Avg merge 6d 5h) (292 merged PRs in 30d)

Description

Describe the bug

While using the zone construction task to dig deep pits, the character is happy to step into the deep pit it has just dug.

Steps to reproduce

Create a blueprint for a horizontal row of deep pits. Construct it from the zone activities menu.

I was standing north of the blue print when I began.

Expected behavior

The character should avoid dangerous terrain.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 11 (bullseye); Release: 11; Codename: bullseye;
  • Game Version: 0.F-12607-ge1d367543b [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Bionic Professions [package_bionic_professions], Alternative Map Key [alt_map_key], sees-player, run, crouch, bleed icons, retrodays [sees_player_retro], Bionic Slots [cbm_slots], SpeedyDex [speedydex], Stats Through Skills [StatsThroughSkills], Tamable Wildlife [Tamable_Wildlife] ]

Additional context

No response

Contributor guide