KaijuEngine/kaiju

Create a unique texture for each of the different filter types

Open

#321 opened on Sep 10, 2025

View on GitHub
 (5 comments) (0 reactions) (0 assignees)Go (194 forks)auto 404
editorgood first issue

Repository metrics

Stars
 (4,569 stars)
PR merge metrics
 (PR metrics pending)

Description

Right now, the default file icon is used (editor/textures/icons/file.png). We'll want a unique icon for each of the different primary filter types:

  • Stage (a collection of entities, typically called map, level, scene or prefab)
  • Mesh (a 3D mesh)
  • HTML (a HTML UI file)
  • Image (a texture)
  • Material
  • Shader
  • Shader Pipeline
  • Render Pass

Contributor guide