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Description
This is a testing issue to enumerate the possible different dual class combinations and keep track of related issues. Some pre-generated dual class ready characters are included, which can be compared with the original game. One reason for this is so I can be sure I didn't break anything with the changes I made in #1067 , but also I can document and fix any other errors I find.
Known issues
- #328 Gaining multiple levels at once with the last one activating a dual grants HP for all of them.
- #342 Imoen can cast too many spells after dual-class
- #819 Berserker to mage dual class goes wrong
Pure class DC combinations
- Fighter/Cleric
- Fighter/Druid
- Fighter/Mage
- Fighter/Thief
- Cleric/Fighter
- Cleric/Mage
- Cleric/Ranger
- Cleric/Thief
- Mage/Cleric
- Mage/Fighter
- Mage/Thief
- Thief/Cleric
- Thief/Fighter
- Thief/Mage
- Ranger/Cleric
- Druid/Fighter
Kitted DC combinations tested (not all possible ones tested, just a sample from each base class)
- Druid Avenger -> Fighter
- Ranger Beastmaster -> Cleric
- Fighter Kensai
- Fighter Berserker
- Cleric of Lathander -> Fighter, Ranger, Mage : Boon of Lathander and Hold Undead abilities given too much?
- Swashbuckler -> Figher, Cleric, Mage: Original and Fighter profs don't seem to stack
- Wild mage
Testing files used
Newgame override script to skip Irenicus cutscene Dual class ready characters with 17 required stats