processing/p5.js
View on GitHublarge webGL canvases draw at unpredictable locations
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#5,156 opened on Apr 3, 2021
Area:WebGLBugHelp Wanted
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Description
Most appropriate sub-area of p5.js?
- Accessibility (Web Accessibility)
- Build tools and processes
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Friendly error system
- Image
- IO (Input/Output)
- Localization
- Math
- Unit Testing
- Typography
- Utilities
- WebGL
- Other (specify if possible)
Details about the bug:
I noticed that when trying to draw very large graphics objects to the canvas, it doesn't seem to be drawing in the correct location. I noticed this happening yesterday when using a couple canvases around 5000px, and today again when using canvases > 6000px.
They seem to be drawing down and to the left for some reason. I'm attaching a sketch showing the issue and a screenshot here as well.
https://editor.p5js.org/aferriss/sketches/aMrQqoKF2
- p5.js version: 1.3.1
- Web browser and version: Chrome
- Operating System: Mac OSX
- Steps to reproduce this:
- Create a large graphics object (>6000px)
- Draw some things into that graphics object
- Try to draw that object at the origin.